The amount of fuel required by the power plant depends on the rating of the power plant. A single Jump of that distance consumes that much fuel. The power plant rating (A-Z) must be at least equal to either the manoeuvre drive or Jump drive rating, whichever is higher.įuel needed for a Jump depends on the size of the ship and the length of the Jump and is calculated as 0.1 x tonnage x Jump distance. A ship has one Hull Point and one Structure Point per 50 tons of displacement.Ī non-starship must have a manoeuvre drive and a power plant.Ī starship must have a Jump drive and a power plant a manoeuvre drive may also be installed, but is not required.įor manoeuvre drives, the potential is the Thrust number (Tn), which is the number of Gs acceleration available.įor Jump drives, the potential is the Jump number (Jn), or Jump range in parsecs. When all Structure Points have been lost, the ship has been smashed to pieces. Initial damage is applied to the Hull once the Hull is breached, further damage goes to the Structure. Adding Stealth costs 0.1 Megacredits per ton of hull, and can only be added once. This gives a -4 DM on any Sensors rolls to detect or lock onto the ship. Stealth (TL 11): A stealth coating absorbs radar and lidar beams, and also disguises heat emissions. It costs 0.01 Megacredits per ton of hull. Self-Sealing (TL 9): A self-sealing hull automatically repairs minor breaches such as micrometeoroid impacts, and prevents hull hits from leading to explosive decompression. Adding Reflec costs 0.1 Megacredits per ton of hull and can only be added once. Options Reflec (TL 10): Reflec coating on the hull increases the ship’s armour against lasers by 3. Larger ships of this type will often carry a specialized sub-craft to perform the actual atmospheric skimming.Īrmour is added in 5% increments of the ship’s tonnage. A standard-hull ship may have scoops for gathering fuel from a gas giant but the process will be much more difficult and less efficient. Getting it back into space requires an elaborate launch setup and considerable expense. It cannot mount fuel scoops.Ī standard-hull ship may still enter atmosphere but is very ungainly and ponderous, capable only of making a controlled glide to the surface. It is completely non-aerodynamic and if it enters an atmosphere or strong gravity it will fall to the surface of the planet. Streamlining may not be retrofitted it must be included at the time of construction.Ī distributed ship reduces the cost of its hull by 10%. This streamlining includes fuel scoops which allow the skimming of unrefined fuel from gas giants or the gathering of water from open lakes or oceans. Streamlining a ship increases the cost of the hull by 10%. Any class A starport has a shipyard which can build any kind of ship, including a starship with Jump drives any class B starport can build small craft and ships which do not have Jump drives.Ī ship may have any of three configurations – standard (a wedge, cone, sphere or cylinder), streamlined (a wing, disc or other lifting body allowing it to enter the atmosphere easily) or distributed (made up of several sections, and incapable of entering an atmosphere or maintaining its shape under gravity).
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